Harebrained Schemes’ Shadowrun video game series brings the tabletop RPG into video game form, applying the same lore and world-building concepts and allowing a single player to experience them in a different way.
Originally, I was only going to have one post on Dex, but I felt so strongly about some of the endings and how the themes came together at the end of the game that I realized I was going to have to make a whole separate post over it.
A thought occurred to me while I was working on my third playthrough of Dragon Age: Origins: how player choice can present itself differently across different games. Now I know this has been a long discussed topic, particularly when people feel that in so many games that their choices don’t matter, but I wanted to … Continue reading The Choices We Make
Ultimately, Pyre’s story centers around the question: what does freedom mean to each character? And in a story that focuses heavily on different definitions of freedom, there is a surprising amount of emphasis placed on the player’s decision or rather, judgement.
I’ve been watching the E3 press conferences for the past couple of years, but I think this is the first time I actually sat through all of them (minus Bethesda’s because it was at a really late hour for me, sorry, Bethesda!). And compared to last year, I found many of the conferences to be…lacking. … Continue reading E3 Impressions
Like a short story you would finish in an afternoon, Transistor shines in its simplicity, unencumbered by complicated storylines and overwhelming narrative.
Masks are popular for symbolizing hidden selves, representative of secret agendas not immediately ready to be narratively explained. Masquerada displays a duality between expressed self vs hidden self, and it becomes apparent in different forms.