With Shadows of Valentia testing the waters of interest with its newer fanbase, it simultaneously reminds us of the great elements that remain traditional to the Fire Emblem name.
Like a short story you would finish in an afternoon, Transistor shines in its simplicity, unencumbered by complicated storylines and overwhelming narrative.
Masks are popular for symbolizing hidden selves, representative of secret agendas not immediately ready to be narratively explained. Masquerada displays a duality between expressed self vs hidden self, and it becomes apparent in different forms.
What I found to be most interesting about Persona 5 is that it combines many of the features of previous games in the series while changing up the formula in way that creates a more fluid narrative progression than before.
Let me make something clear right off of the bat: I am not here to hate on DLC, my qualm is the format in which story-vital information is being sold separately to the audience.
Merriam-Webster defines truth as: “the body of real things, events, and facts” and concurrently: “a judgement, proposition, or idea that is true or accepted as true.” Persona 4 acknowledges both these definitions in its uncomfortable, contradictory form, even going so far as to symbolically represent the latter definition as fog throughout the story.
Answering some questions for The Gamer Tag!
The first Dishonored game put a lot of the story and focus on the characters surrounding Corvo, but here, Dishonored 2 brings the focus back to the protagonist, allowing them to have their own character arc and development.
As the title would imply, “Dishonored” is meant to be a descriptor for the game’s protagonist and his disgraced reputation, but as the game progresses, it holds multiple meanings meant to describe many of the game’s main characters and their actions.
With Intelligent System’s mobile Fire Emblem game, Fire Emblem Heroes, I believe there was an intention to unite the Fire Emblem fanbase with a single game that everyone could enjoy.