There aren’t any action sequences, no dialogue, not even a character name to go by. And yet, in an hour and a half, it tells a story that is meaningful in its simplicity.
I’ve been watching the E3 press conferences for the past couple of years, but I think this is the first time I actually sat through all of them (minus Bethesda’s because it was at a really late hour for me, sorry, Bethesda!). And compared to last year, I found many of the conferences to be…lacking. … Continue reading E3 Impressions
The first Dishonored game put a lot of the story and focus on the characters surrounding Corvo, but here, Dishonored 2 brings the focus back to the protagonist, allowing them to have their own character arc and development.
As the title would imply, “Dishonored” is meant to be a descriptor for the game’s protagonist and his disgraced reputation, but as the game progresses, it holds multiple meanings meant to describe many of the game’s main characters and their actions.
With Intelligent System’s mobile Fire Emblem game, Fire Emblem Heroes, I believe there was an intention to unite the Fire Emblem fanbase with a single game that everyone could enjoy.
Dreadlocks’ Dex (2015) tosses you in a cyberpunk world that has been dominated by advancements in technology and has you as witness to its consequences.
Fire Emblem: Radiant Dawn wasn’t the first RPG I had ever played, that’s an honor that belongs to Pokemon, but it was the first game that taught me that stories were not just window dressing for game mechanics. It was the first time I had truly paid attention and engaged with the characters, the story, … Continue reading Introductions